Music Tutorial

Welcome to the Funkipedia Mods Wiki! Do you want help to contribute music and sound files to a mod? You've come to the right place.

This tutorial can be followed by anyone, even those who are not audiophiles. Here we are going to go through the following:

Program required. File types we use and why. The Instrumentals of the song. The Voice file of the song. Miscellaneous sounds of the mod.

Introduction
Music is the core of Friday Night Funkin'. Without it, we wouldn't be funkin' around now would we? Hell, we wouldn't even have a game without music. The Funkipedia Mods Wiki is a great source for remixes and original songs of Friday Night Funkin' mods.

Each track song consists of two elements: the instrumental version file and the voices version file. Those two combined is what makes it a track song. Though, maybe you fondly admire the instrumental version itself, or the voices version file itself because of the good beat. There are no right or wrong answers on what you like, but both files are equally important.

In order to combine those two elements, we need a simple program where we can import any type of sound file and export it to a popular type. There are many popular music software out there-some ranging from a few bucks to a couple of hundred. The good news is we don't need any of that fancy stuff and the majority of the steps will be easy.

Audacity is a free-to-use program where we can easily import both sound files flawlessly and convert them to the appropriate file format within a few steps. Thanks to the program's simple and fast design, we can get all tracks of any mod done quickly.

TL;DR: Each track song consists of two sound files: Instrumental and Voices One can be combined with both, be instrumental only, or be voices only. Audacity will help us easily get the tracks done.

File Types
Now let's go over the file types, why these file types are used, and why.

Friday Night Funkin' is built to use .ogg files, which is a type of audio file that is compressed to save space, but uses a lot of resources to play it. The file was named based on an idiom called "ogging," which does something forcefully without considering the future resources used. In short, it would use whatever it takes to play it flawlessly and high quality in a compressed format.

The good thing about ogg files is it provides high quality sound for those with high quality devices and have a deeper passion for listening to music, hence an "audiophile." Some streaming services and video games use this file type because of it.

The bad thing is ogg files are not widely supported. Not every place or every program supports it. This can provide a lot of difficulty for most people who simply just want to listen or play the file. Everyone uses different devices nowadays (even a screen on the refrigerator!) to get certain things done.

We will need a widely compatible audio file type that doesn't take too much space and provide a great listening quality for everyone. This is where mp3 comes in.

Mp3 stands for "MPEG-1 Audio Layer III" or "MPEG-2 Audio Layer III." The MPEG stands for "Moving Picture Experts Group." Mp3 is an audio file that takes the unneeded file size and extras of the sound file that is not able to be perceived by most devices or human hearing. The result is a great listening experience that covers basically every device that can play music in a smaller file size.

Mp3 is widely compatible and popular with any music device. This makes sharing, producing, listening, and transferring music very simple. However, there are many different formats of Mp3s, which can range from low quality to high quality. Even audiophiles are particular for mp3 types and encoding. Frequency, bit-rate, stereo, and mono are types of the reasons that depend on the quality of the mp3.

But whether we are audiophiles or not, we just have one goal for this wiki: uploading and playing music.

TL;DR: Friday Night Funkin is build on using .ogg files which is a compressed audio file that uses resources to play out high quality sound. Ogg files are not widely supported, meaning there are limitations on what devices can use and play it. We will be converting these files to Mp3. Mp3 is a widely supported audio file for many devices and systems. Mp3 takes away the unneeded file size and extras not perceived by devices and the human hearing. This results in a great listening experience at a small file-size. There are many types and formats of Mp3s, but we'll convert them to an ideal format.

Interface
Because we are simply combining files and/or converting them to mp3, there isn't much to go over when it comes to interface. However, there will be some cases where we might want to modify it a little bit by cutting certain instrumentals or voices out of there. We will go over that as well later on. https://i.imgur.com/L2uysx3.png

Here we see simple controls on the top left. We have Pause, Play, Stop, Skip to Start, Skip to End, Record, and Loop On/Off.

Below it, we have the Recording Volume, the Playback Volume, and the Playback Speed.

For this tutorial, we have no need for recording so we can omit anything that's related to Recording.

Next up, Playback Volume. This can vary on computers, so if it is all the way up, I highly recommend it to start toning it down by half by dragging the level(dot) to the left. We don't want your ears to die. Don't worry, this won't affect the tracks.

Finally, Playback Speed. Make sure it is set to 1.00x. There is no reason to touch this. Hover over the level and make sure it is that setting. If not, set it accordingly.

Now below that are recording and hearing sources. We only have to worry about the Playback Device, which is under the Playback Speed. By default, it should be set accordingly to your default device. Otherwise, select the appropriate source if it isn't.

We need to make sure we have LAME(Lame Ain't an MP3 Encoder) on our computer. By default, the latest version of Audacity has it built in. Chances are, you don't have to look for the file. However, if you have to install an old version or don't have it, you can get it here. https://i.imgur.com/BLYEClq.png

By default, Audacity should be detecting this file automatically. If not, go to "Edit" then "Preferences." Select "Libraries." Click the "Locate..." button, navigate to the LAME folder, and look for the file needed in the folder. It should only be one file that pops up. Select that file.

Now you should have LAME installed on Audacity if you didn't. https://i.imgur.com/T9EFJyL.png

Let's go to "File" then highlight "Export." As you can see, we can export it in many different formats. "Export as MP3" is our only concern. Now for Importing. Go to "File" then highlight "Import." Our only concern here is "Audio..." where we can import a variety of audio files, like the ogg format. https://i.imgur.com/mvWIQPN.png https://i.imgur.com/MRCS5rn.png

Now that we are familiar with the interface, let's get started on our first track.

TL;DR: With Audacity, we will be combining files or converting each one to mp3. Be sure Playback Volume is low and Playback Speed is 1.00x. Make sure you have the LAME encoder installed, which should be built in. The status of it can be checked by going to "Edit," "Preferences," then selecting "Libraries." We will be importing the audio file by going to "File," "Import," then selecting "Audio..." We will export the audio file as mp3 by going to "File," "Export," then "Export as MP3."

The First Track
We need to do the track called "High." Depending on the engine the mod uses, the location may vary. Chances are, they are located in the "songs" folder and going to the "high" folder. There will be two files within that folder: "Inst" (which stands for "Instrumentals") and "Voices."

Alternatively, you can get these files here: https://drive.google.com/drive/folders/1K9_E0HanSBowS2IAwCMDUbAqV1DPrH4o?usp=sharing

Let's Import these files. First, let's go to "File," then "Import," then "Audio..." Locate the "Inst" audio file of the song.

Let's repeat the step again for the Voices. Go to "File," then "Import," then "Audio..." and locate the "Voices" file of the song.

Your interface should look something like this. https://i.imgur.com/V6jYmLk.png

There is no need to move these tracks as the tracks were already designed to run alongside eachother.

There's no need to modify anything, so let's finish up by Exporting it as mp3.

Go to "File," then "Export," then "Export as MP3."

Make sure you select "Preset" and on the drop down menu select "Insane (320kbps)." This is the highest quality mp3 file you can get. Make sure "Stereo" is selected. https://i.imgur.com/613nIQs.png

As for file names, there are various remixes and versions being done, so it's best to name this file "MommyMearestHigh"

Click on the "Save" button.

You will get a warning saying "Your tracks will be mixed down and exported as one stereo file." That is fine, so click ok. You can ignore the warning from now on too if you'd like.

You will also come across another window where you can edit Metadata Tags. Tags are not really a concern here at the moment, so just select "Ok" to close the window. The audio file will be exporting and will finish once the window disappears.

Congratulations! You got your first audio file done! https://drive.google.com/file/d/1IcmC-nuzZiuBaxRLG2F7ASWuEBb0KxNo/view?usp=sharing

There are some cases where we may want to make modifications to songs. We will be going over that next.

TL;DR: We need the "Instr" and "Voices" files. Import each one to Audacity by going to "File," "Import," then "Audio..." select the respective files. Export by going to "File," "Export," then "Export as MP3." Make sure "Preset" is selected, then on the drop-down "Insane (320kbps)" is selected. Make sure "Stereo" is selected as well. Name the file, then click on "Save." Ignore the warnings and ignore the tags by selecting "Ok" on each one.

Special Cases and Extra Sounds
While the wiki will require full versions of songs, whether they contain sound effects or dialogue, you may come across some songs in the future that may need a little tweaking. We will be using some sample songs of some existing mods as an example.

Let's go over one of the tracks of a popular mod. The song is "Redemption" and part of "The Trollge Files" mod.

Download the mod and locate the files the same way as before. Import both of them to Audacity.

Alternatively, you can get these files here: https://drive.google.com/drive/folders/1UtZvSMcLv-BRPcksjkLTI684hjI6Ci7E?usp=sharing

Now one of the peculiar things of this song is there is dialogue in the "Voices" audio file. What if we want to omit the dialogue, but keep the voices in? https://i.imgur.com/bxcLGUM.png

In this case it is possible. We look at the "Voices" and the dialogue is outside of the voices (BF's beep boops). This will make editing easier. If the dialogue was inside the voices or instrumentals, then that would be very difficult, time consuming, and not worth it.

All it takes is a few clicks. First, select the dialogue on the "Voices" track. Then go to "Edit," "Remove Special," and select "Silence Audio." https://i.imgur.com/ntjEp6Y.png

And with that, we removed the dialogue without affecting the positions of the tracks. We got the job done here, so let's export it as mp3. Remember the naming rules. https://i.imgur.com/DrXI9Fg.png

https://drive.google.com/file/d/1FLNHLSmFOh7PNL5Bcl_4rtM4-6yCYAMJ/view?usp=sharing

Another case is what if we want to remove a first verse off of a song? This varies, but we will be using "Stomachache" from the "V.S. Pompom" mod.

Download the mod and locate the files. Import both of them to Audacity.

Alternatively, you can get these files here: https://drive.google.com/drive/folders/1BQVHcd2vM9q_GTPbtraGyGksPkyjJcOH?usp=sharing

https://i.imgur.com/ouvXd0A.png

As we take a look, we can see where the first verse is and where the second verse starts. However, we need to keep the tracks even. Otherwise, they will not play right. In order to do that, we need to edit them both at the same time.

First off, let's click on a little bit after the last sound in the "Voices" track. Remember to keep it before the upcoming beats in the "Inst" track. Then, holding Shift on your keyboard, select a part from the "Inst" above and select all the way to the left. This will keep both track selections even. You should be selecting something like this. https://i.imgur.com/j6OE6RK.png

Next, go to "Edit" and select "Delete." https://i.imgur.com/H6d7NiJ.png You should have something like this now. https://i.imgur.com/APhyrL7.png

We can stop there if we want since it doesn't really make a sound, but for tutorial purposes let's finish the job. You can just select it, go to "Edit," "Remove Special," then select "Silence Audio." https://i.imgur.com/jProSJP.png

Now we can export it as mp3.

https://drive.google.com/file/d/1q2khu6brUxMbrLHg3AXE1OArnKfvoU7o/view?usp=sharing

When it comes to other sounds and sound effects, the same conversion rules apply. However, the location can, once again, vary depending on the engine and where those files are located. Normally, acceptable extra sounds are stuff like an evil laugh, distorting sounds, short melodies-basically anything that stands out in the mod. Sound effects such as text and selection sounds do not matter much. However, if it stands out like stated in the previous sentence, then that can be an exception.

TL;DR: If needed, we can take out parts of a song, such as dialogue or a first verse of it. To silence a part of the audio, select the audio that you want to be silent. Go to "Edit," "Remove Special," then "Silence Audio." To select a section of both tracks at once, click on the area after the selection you want to remove. After that, select any area on the other track while holding SHIFT on the keyboard and select the area. Go to "Edit" then "Delete." The same conversion rules apply for the edited music and miscellaneous sounds.

That's it for the music tutorial! Hope you learned something new and some neat tricks! Feel free to share your progress, but remember to upload your progress on another site! If you have any questions or need something explained further, let me know! -JillOfTrades