Friday Night Funkin': Psych Engine

Psych Engine is an engine made by ShadowMario, RiverOaken, bbpanzu. It takes the original engine, reworks things, fixes many issues in the vanilla engine while keeping the casual play aspect of it, and adds stuff like achievements and the credits menu. The engine is confirmed to be an easier alternative for most new coders, like FNF Modding Plus. It is also considered to be the best engine due to its optimization and easy modding.

Week Changes

 * Week 1
 * Daddy Dearest has a new left animation. (It adds more frames instead of it being a single frame.)
 * Adds the unused stage lights.


 * Week 2
 * Both Boyfriend and Skid & Pump do "Hey!" animations.
 * Thunder does a quick light flash and zooms the camera in slightly.
 * Adds a quick transition/cutscene to Monster.


 * Week 3
 * Boyfriend does the "Hey!" animation during Philly Nice.
 * Blammed now has different colors flash during "that sick part" of the song. (Which became a meme in the community.)


 * Week 4
 * Mommy Mearest and Boyfriend's hair will continue moving after their idle stops.
 * Henchmen now die during all three songs.


 * Week 5
 * The bottom background characters and Girlfriend do "Hey!" animations during Cocoa and Eggnog.
 * In Winter Horrorland, Girlfriend bops her head slower in some parts of the song.


 * Week 6
 * The Background Freaks now pop up during the Trap/Hip Hop "Hey!" parts of the Instrumental.
 * In Thorns, the HUD is hidden during the cutscene.
 * In Thorns, the Background Freaks appear in more creepy look [CITATION NEEDED I JUST SAW IT IN GAME FILES AND SOURCE CODE OF VERSION I HAVE]

Achievements

 * General/Main Achievements
 * "She Calls Me Daddy Too" (Beat Week 1 on Hard with no Misses.)
 * "No More Tricks" (Beat Week 2 on Hard with no Misses.)
 * "Call Me The Hitman" (Beat Week 3 on Hard with no Misses.)
 * "Lady Killer" (Beat Week 4 on Hard with no Misses.)
 * "Missless Christmas" (Beat Week 5 on Hard with no Misses.)
 * "Highscore!!" (Beat Week 6 on Hard with no Misses.)
 * "What a Funkin' Disaster!" (Complete a Song with a rating lower than 20%.)
 * "Perfectionist" (Complete a Song with a rating of 100%.)
 * "Roadkill Enthusiast" (Watch the Henchmen die 100 times.)
 * "Oversinging Much...?" (Hold down a note for 10 seconds.)
 * "Hyperactive" (Finish a Song without going Idle.)
 * "Just the Two of Us" (Finish a Song pressing only two keys.)
 * Miscellanous Achievements
 * "Freaky on a Friday Night" (Play on a Friday... Night.)
 * "Toaster Gamer" (Have you tried to run the game on a toaster? (this means disabling anti-aliasing and turning on low quality))
 * "Debugger" (Beat the Test Stage in the Chart Editor.)
 * Currently Unavailable Achievements
 * "You'll Pay For That..." (Beat Week 7 on Hard with no Misses.)

Controls
The Controls section of the Options Menu allows key rebinding for gameplay. Default controls for Gameplay are [A,S,W,D/Left, Down, Up, Right], and for Menu are [A,S,W,D/Left, Down, Up, Right], [R] (Reset), [P/Enter] (Pause/Accept), and [Esc/Backspace] (Back).

Preferences

 * Graphics
 * Low Quality ("If checked, disables some background details, decreases loading times and improves performance.")
 * Anti-Aliasing ("If unchecked, disables anti-aliasing, increases performance at the cost of the graphics not looking as smooth.")
 * Persistent Cached Data ("If checked, images loaded will stay in memory until the game is closed, this increases memory usage, but basically makes reloading times instant.")
 * Framerate ("Pretty self explanatory, isn't it? Default value is 60." [Can be changed numerically.])
 * Gameplay
 * Downscroll ("If checked, notes go Down instead of Up, simple enough.")
 * Middlescroll ("If checked, hides Opponent's notes and your notes get centered.")
 * Ghost Tapping ("If checked, you won't get misses from pressing keys while there are no notes able to be hit.")
 * Note Delay ("Changes how late a note is spawned. Useful for preventing audio lag from wireless earphones.")
 * Note Splashes ("If unchecked, hitting "Sick!" notes won't show particles.")
 * Hide HUD ("If checked, hides most HUD elements.")
 * Hide Song Length ("If checked, the bar showing how much time is left will be hidden."
 * Flashing Lights ("Uncheck this if you're sensitive to flashing lights!")
 * Camera Zooms ("If unchecked, the camera won't zoom in on a beat hit.")
 * FPS Counter ("If unchecked, hides FPS Counter.")

Trivia

 * The engine probably gets its name from its original use in the Mind Games Mod, in which the main opponent was named as the Psychic.
 * Dave Suss Moggus has a tutorial on how to use Psych Engine by Villezen.
 * Low-end users consider this engine the best due to its efficient optimization.
 * This engine adds at least one change to every week.

Download Links

 * GameBanana Gamebanana.png
 * Github GitHub.png
 * Google Drive Google Drive.max-1100x1100.png