Main | Characters | Music | Dialogue/Transcripts |
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This article contains potentially sensitive content that may be discomforting or upsetting to certain users. Viewer discretion is advised!
Reason: Indie Cross contains horror content which is also often present in the original games such as intense violence, especially in Bendy's week.
This article contains content that may bring users with past trauma, to something that might cause a physical and/or mental reaction. Viewer discretion is advised!
Reason: Some of Loud songs. During the second half of Freaky Machine, the background repeatedly flashes. Lots of screen shaking flash lights are also present in the nightmare songs.
YOU WILL TREMBLE AT THE MERE MENTION OF INDIE CROSS! - Spirit
This page contains spoilers that may ruin the player's experience. View at your own risk or after playing the mod itself!
Reason: This wiki page contains the entire history of the mod, which is why it is heavily recommended that you play the mod first before reading this page. Also, the weeks themselves contain major spoilers for their respective sources.
I'M NUMERO UNO!!! - Eduardo
This mod is on the golden throne! It has more than 1,000,000 views on its download page and can be considered one of the best and most remembered mods in the Friday Night Funkin' community!
Reason: This mod sits at 3 million views on Gamejolt, and has been heavily praised for the large amount of content it has.
I guess I overdid it, huh? - Garcello
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Until me and my friends make new games to play with you... see you next time. - MX
This mod is currently a demo and/or has upcoming content that is confirmed to be in development, either confirmed on a livestream, a tweet, or any other verified source of information.
Upcoming: "Indie Cross will return"
A week featuring Hornet from Hollow Knight has been confirmed, as well as a song for King Dice. One shot for games like Baldi, Hello Neighbor, Poppy Playtime, and Garten of Banban have also been confirmed along with remakes for all the 3 week songs. and Penkaru has confirmed that Indie Cross will release whenever it's ready so stay tuned.
I’m surprised someone as small as you didn’t break anything! - A.G.O.T.I.
This article lacks content, whether it be lacking Assets, Trivia, Music, or something else. You can help Funkipedia Mods Wiki by expanding it with more info! Thank you!
Reason: There are new mechanics added in with the 1.5 update that have not been added yet, along with dark notes in sections of Nightmare Run and shadow notes.
“You shall cross through indie worlds
Think you have the balls to survive?”
― Funkkast Trailer & Gamejolt Page descriptions.
Indie Cross is a Friday Night Funkin' modification created by MORØ and directed by Penkaru & Zeroh, formerly directed by kaydotnet & DAGames. Indie Cross features Boyfriend, teleported by an unknown force, in multiple universes of independent video games and facing each character from their respective universe.
Story
Intro Cutscene
In a dark void, a glowing red portal opens up, and out pops Boyfriend. After looking around his new surroundings, he barely spots Girlfriend in her nightmare form[1]. Girlfriend then that starts to glow red until she explodes into a beam of red light. As the explosion cools of, it is revealed to what seems like a glowing red window crack, that proceeded to explode yet again into a fiery red star.
As the ground around Boyfriend begins to fissure and glow red like the star, he tries to escape, while the earthquake expands further in Boyfriend's direction. Suddenly he feels a sensation inside of him, and a red portal begins to materialize from inside of him, causing him to quickly teleport from one world to the other until eventually landing back in the dark void.
Except this time, Boyfriend finds multiple red portals that filled the void like stars in the universe. The cutscene ends with Boyfriend staring in awe at the red light in the middle of it all, that seemed to be different from the other portals.
Cuphead
Not long afterward, a portal takes Boyfriend into the Inkwell Isles, where he proceeds to fall headfirst into the ground.
Elsewhere, Cuphead is wandering around trying to find a "crazy portal opening", until he soon discovers Boyfriend. Believing he was the one messing with his lands, he challenges him to a rap battle, which Boyfriend gladly accepts. It doesn't take long, however, for Cuphead to realize that Boyfriend is a tougher opponent than usual, so he decides to double down with the help of his reliable peashooter, despite Mugman’s insistence otherwise.
Losing a second time causes Cuphead's mood to shift into anger. He becomes increasingly more violent, attacking Boyfriend with all his power. At the peak of his rage, he accidentally knocks out Mugman with a powerful blast. Undeterred, he gives up on singing and attacks Boyfriend relentlessly, eventually cornering him on a tree. But just as he was about to finish him off, another portal appears to whisk Boyfriend away into another world once more.
Undertale
The following week, Boyfriend is transported into the Underground, a place where monsters were locked away by humans. He falls into the Last Corridor, where none other than Sans the Skeleton was awaiting his arrival. He said that he was hired to destroy Boyfriend by someone unknown, but only after a friendly little rap battle.
Afterwards, The Human comes along ready to kill Sans, but is bewildered to see that he’s busy at the moment. They attempt to attack Sans, but a mysterious red barrier prevents them from going forward. Sans also tells Boyfriend that he knows what happened with him and Cuphead, and warns him to not try anything funny.
From here, the following events will change depending on the direction of the player's moral compass:
Pacifist Route: Achieved by not attacking Sans more than twice during Sansational.
Somehow, The Human gets past the barrier and charges at Sans, who, luckily, dodges the attack and kills them instead, leaving Boyfriend flabbergasted. Sans admits to Boyfriend he's surprised he had a change of heart, and they proceeded to have one more rap battle. Afterwards, a new portal shows up yet again to take Boyfriend to another new world, and the two part ways peacefully.
Genocide Route: Achieved by attacking Sans at least three times during Sansational.
The Human, after fruitlessly trying to break the barrier, instead uses their SOUL to possess Boyfriend. With The Human past the barrier and in the body of Boyfriend, Sans had no choice but to go all out. Afterwards, the posessed Boyfriend attempts to grab The Human’s knife, but Sans stops him with a circle of Gaster Blasters. As Boyfriend lies on the ground severely injured, The Human relinquishes control of him and lands a fatal blow on Sans, who kills them in response. With both Sans and The Human dead, Boyfriend, heavily injured, lies on the floor as a new portal shows up yet again to take Boyfriend to another new world.
Bendy and The Ink Machine
The portal has now taken Boyfriend to Joey Drew Studios, an animation studio on the verge of bankruptcy, where he encounters a cardboard cutout of Bendy. After getting bored from trying to rap with it, he knocks it down with his mic; inadvertently alerting The Ink Demon of his presence. The Demon himself soon appears before Boyfriend, and the two battle fiercely.
Sammy Lawrence, who’s been wandering the studio, notices this encounter and tries to attack Boyfriend, only to be stopped by that same red barrier from before. Despite the setbacks from Ink Bendy and the Butcher Gang’s attacks, Boyfriend manages to get out of the fight in one piece.
From here, the following events will change depending on the difficulty chosen before beginning the week:
On Hard Difficulty: Ink Bendy is enraged by Boyfriend’s survival and chases him throughout the whole studio. Boyfriend eventually finds a place to hide, but is soon surrounded by the Butcher Gang. As he’s fending them off, Ink Bendy finds him once again and brutally injures him. Just before he can go for the killing blow, however, Boyfriend lets out a powerful cry that sets him back, and the portal takes him away once more.
On Easy Difficulty: Ink Bendy, enraged by Boyfriend’s survival, brutally injures him. Just before he can go for the killing blow, however, Boyfriend lets out a powerful cry that sets him back, and the portal takes him away once more.Gameplay Mechanics
Each Week of the mod has their own unique mechanics, all meant to reference the different mechanics of their respective original games. Each of them grants the ability to attack and dodge using the buttons selected.
The mechanics also have their own difficulty settings; being "Standard" and "Hell". The latter uses the mechanics as they were in the V1 update, whilst the former nerfs them considerably. They can also be turned off altogether.
Cuphead
Super Meter: Appearing in the right of the health bar, it is filled as Boyfriend hits notes. Once it is completely full, Boyfriend can use one attack until the meter is filled up again.
- Peashooter: Throughout Technicolor Tussle, Knockout and Devil's Gambit, Cuphead will sometimes start shooting his Peashooter at Boyfriend, lowering his health over time and preventing him from gaining any health while the attack is active. To stop this, Boyfriend must attack Cuphead.
Chaser: During Knockout, Cuphead will occasionally shoot his Chaser weapon in sync with hitting his notes. This has the same effect as the Peashooter but with lower damage, and he doesn’t stop shooting it when Boyfriend attacks him.
- This may be a reference to how in the base game Cuphead, Chaser is a very weak weapon.
- It is important to note that attacking Cuphead during this move is a bad idea, since then you won't have any attacks available for when Cuphead starts shooting the normal peashooter, which is sometimes immediately after firing the chaser bullets.
- Parry Note: A special pink note that instantly fills the Super Meter when hit, it is important to never miss this note at any cost.
- The note splash effect when these notes are hit is taken directly from Friday Night Funkin': Entity, another mod that Brightfyre coded for.
- EX Moves: Throughout Knockout, Cuphead fires Mega Blast, a large blue fireball that will deal 75% damage to Boyfriend unless he dodges it on Normal mode. The one he uses as Mugman shows up will insta-kill if not dodged, however, no matter the mechanic difficulty. Occasionally, he will use Jumbo Rebounder instead, which boomerangs back and forces Boyfriend to dodge it a second time.
- If the player instead switches to hell mode, all of these EX moves will kill Boyfriend in one hit.
- A sign appears right before he fires either attack that tells you to dodge them.
- However, in Devil's Gambit, there is no sign to help predict the attack, so you must rely on the sound cue instead.
- Prior to the V1.5 update, Cuphead would hit Parry Notes to indicate his attacks. He’d hit four when using Mega Blast and two when using Jumbo Rebounder.
Sans
- There are two different story routes in Sans' week:
- PACIFIST: If Boyfriend doesn’t attack Sans more than twice during Sansational, the final song becomes Final Stretch. Completing Final Stretch unlocks the bonus song Bonedoggle.
- GENOCIDE: If Boyfriend does attack Sans at least three times during Sansational, the final song becomes Burning in Hell. Completing Burning in Hell unlocks the bonus song Bad to the Bone.
- Both routes must be completed in order to unlock Bad Time.
- Bone Notes: These appear in Whoopee, Sansational (if Sans is attacked) and Burning in Hell. There are two different versions of these notes:
- Blue: These are notes that must not be hit. The damage caused by hitting these notes is determined by the selected difficulty:
- If Mechanics are set on Standard difficulty, these notes harm Boyfriend if hit.
- If Mechanics are set on Hell difficulty, they insta-kill Boyfriend if hit.
- In version 1.0, the notes always insta-killed Boyfriend, as switching mechanic difficulty hadn't been added at that time.
- Orange: These are notes that must be hit. The damage caused by missing these notes is determined by the selected difficulty:
- If Mechanics are set on Standard difficulty, these notes harm Boyfriend if missed.
- If Mechanics are set on Hell Difficulty, they insta-kill Boyfriend if missed.
- Both the orange and blue bone notes are references to how in Undertale, blue attacks will not deal damage to the player if they are standing still, and orange attacks will not damage the player if they are moving through them.
- Just like the blue notes, the orange notes always insta-killed Boyfriend when missed in version 1.0.
- Blue: These are notes that must not be hit. The damage caused by hitting these notes is determined by the selected difficulty:
- Bone Wall: In Whoopee, Sansational and Burning in Hell, Sans will occasionally summon a wall of bones that deal 50% damage and inflict KARMA on BF's HP unless dodged. A warning icon will appear in front of Boyfriend before the attack.
- Colored Bone Walls: These only appear in Bad Time. They function similarly to the normal Bone Walls, except that they insta-kill Boyfriend if he is hit by them.
- As is the case with the Bone Notes, the orange walls must be dodged, whereas the blue walls must not.
- Again, these attacks are references to the base game Undertale.
- In update 1.5, the walls only deal a substantial amount of damage to Boyfriend and not insta-kill him.
- As is the case with the Bone Notes, the orange walls must be dodged, whereas the blue walls must not.
- Colored Bone Walls: These only appear in Bad Time. They function similarly to the normal Bone Walls, except that they insta-kill Boyfriend if he is hit by them.
- Attacking: Boyfriend can attack Sans throughout Sansational and Burning in Hell, which gives him a small amount of health.
- Background Shift & Zoom: Midway though Final Stretch, the background will shift from the Last Corridor to Waterfall. The camera also zooms in during this part, making it harder to see incoming notes.
- Bullet Board: During Sansational (if Sans is attacked) and Burning in Hell, the background will occasionally switch to the battle UI from Undertale. During these parts, Sans will attack Boyfriend by firing Gaster Blasters from various directions, forcing Boyfriend to move his SOUL around using the arrow keys to dodge each blast. If Boyfriend is hit, he loses a chunk of health.
- It is important to note that if Mechanics are on Hell difficulty, Gaster Blasters will cause significantly more damage.
Ink Bendy
- Dimming Lights: Throughout every Bendy track (including Ritual), the whole screen will dim and brighten in a constant cycle, making it harder to see at times.
- Health Drain: Ink Bendy's notes push back Boyfriend's health.
- Disabling mechanics will not prevent this on some occasions.
- Ink Notes: Special notes that appear in every song except Imminent Demise. If hit, ink will cover the screen, making it harder to see. The ink goes away after a while, but it can stack, clogging up more and more of the screen. If the ink stacks too high, Boyfriend will be insta-killed.
- Shadow Notes: Special notes that appear in every song except Imminent Demise. If Mechanics are on Standard difficulty, then if these notes are hit, Boyfriend will lose a very large portion of health. On Hell difficulty, they insta-kill Boyfriend if hit.
- Bendy Cutout: Cardboard cutouts of Bendy will sometimes appear on the screen with the intention of distracting the player. It will cover the camera, but not the UI.
- Disabling mechanics will not prevent this.
- Butcher Gang: During Last Reel and Despair, members of the Butcher Gang walk in from both sides of the screen to attack Boyfriend, with Piper attacking from the right side and Striker attacking from the left side. Boyfriend must attack the enemies using the left and right Shift keys to get rid of them. However, these attacks have a cooldown of 5 seconds upon use, thus, when waiting for the attack to recharge, Boyfriend must dodge their attacks instead using the dodge button.
- Piper will also jumpscare the player and block the camera late into Last Reel. Not to mention the third member, Fisher, will sometimes swing his head at the camera in the same song, just like the Bendy Cutout mentioned previously.
- Disabling mechanics will not prevent any of them from blocking your view.
- In version 1.0, Fisher used to cover the notes and the strumline, which is changed in 1.5.
- Fisher will also run past Boyfriend and damage him directly unless he dodges, except he only shows up in Despair.
- Piper will also jumpscare the player and block the camera late into Last Reel. Not to mention the third member, Fisher, will sometimes swing his head at the camera in the same song, just like the Bendy Cutout mentioned previously.
- Final Rush: Towards the end of Last Reel, The Ink Demon will dispel any remaining Butcher Gang members for the rest of the song and drain Boyfriend's health to 1%. The Butcher Gang is also dispelled sometimes in Despair, minus the health drain.
- Disabling mechanics will not prevent this.
- Darkened Note Sections: In various sections of Nightmare Run, the background will darken significantly, causing the regular notes to begin glowing considerably, making them more visually distinct from Ink and Shadow Notes, which will now have different skins compared to the normal sections. The ink notes gain a glowing yellow skin with a black spiral in them, while the shadow notes glow with a different shade of yellow and also have a smile in them to differentiate from the Ink notes.
- Back in the 1.0 update, the regular notes would take on a neon color scheme with only the outline's shadow. This made the regular notes less visually distinct from Ink and Shadow Notes, which makes it harder to avoid them. Not to mention that the Ink and Shadow notes would have only a yellow outline around them, making it extremely hard to tell the difference.
- Thankfully, this was fixed in version 1.5 after SEVERAL complaints based on the immense difficulty of Nightmare Run back then. The old note skins are now no longer in the game, even on Hell difficulty.
- Back in the 1.0 update, the regular notes would take on a neon color scheme with only the outline's shadow. This made the regular notes less visually distinct from Ink and Shadow Notes, which makes it harder to avoid them. Not to mention that the Ink and Shadow notes would have only a yellow outline around them, making it extremely hard to tell the difference.
Freeplay
- Fire Notes: Special notes that appear in Satanic Funkin and Devil's Gambit. Damages Boyfriend if hit.
- Health Drain: Boyfriend loses health every time The Devil hits a note.
- The Devil’s henchmen: During Satanic Funkin, The Devil's henchmen will occasionally run across the screen. Boyfriend must dodge as they run past him, or else he will lose 50% health.
- Note Shifting: During Bad to the Bone on Hell mechanics, Papyrus will shift some of his notes to Boyfriend’s side. Missing Orange notes on Hard, or clicking Blue notes on Normal, kills Boyfriend.
- Axe Throw: At the end of Ritual, Sammy will throw his axe at Boyfriend. In update 1.0, the axe insta-killed him unless dodged. In update 1.5, it takes out 50% of Boyfriend's health (only if mechanics are on standard difficulty). If mechanics are on Hell difficulty, the axe insta-kills Boyfriend.
- Nightmare Mechanics Protection: It is impossible to disable mechanics for the Nightmare songs unless playing the cheaper unofficial mod on the website SnoKido.
Achievements
Shown Achievements
These achievements are shown and you'll be able to see their description right away.
Hidden Achievements
These achievements are hidden and you can not read their description until you achieve it.
Once every single achievement is completed, typing “Gose” in the Freeplay menu lets you play Gose (Classic); an older version of Gose.
Trivia (General)
- Indie Cross is currently one of the largest mods released so far, with 40 developers, 21 total songs, more than 1 hour of gameplay, and over a year of work as stated by kaydotnet.
- The mod was based on the song Brothers In Arms by DAGames. [2]
- Each week has its own unique font for the score bar.
- Every week has a unique countdown and Game Over screen.
- Cuphead: The countdown is the boss intro from Cuphead, and the Game Over screen is the death screen from said game; which shows how much progress you made and even displays a taunting quote from Cuphead himself, much like the bosses in the original game.
- Boyfriend's death animation during Cuphead's week is the death animation for both Cuphead and Mugman from the original game.
- Undertale: The countdown sound is Undertale's battle start sound effect, and the regular Game Over screen’s music mixes the existing Game Over theme with “Determination” from Undertale. Dying to a Gaster Blaster in Sansational (if Sans is attacked) or Burning in Hell shows your SOUL cracking and shattering, followed by Undertale’s Game Over screen with dialogue from Sans.
- Saness' Game Over screen also uses the Gaster Blaster Game Over screen, albeit with voice lines seemingly from Sr. Pelo mocking the player.
- Bendy and the Ink Machine: The countdown is replaced with a title card displaying the name of the track, and the Game Over screen cuts to black with The Ink Demon’s jumpscare sound, before showing the Retry option at the center. The heartbeat ambience heard in the Game Over screen is the same ambience heard when near Ink Bendy in the original Bendy and the Ink Machine.
- Gose: The Game Over screen is a reference to Monochrome, in which the goose pops out of the darkness and "doxxes" you before crashing the game.
- Cuphead: The countdown is the boss intro from Cuphead, and the Game Over screen is the death screen from said game; which shows how much progress you made and even displays a taunting quote from Cuphead himself, much like the bosses in the original game.
- Using botplay can still unlock each song in Freeplay, but any songs it’s used for won’t be marked as Cleared.
- This is one of the few mods to have Boyfriend's voice change in nearly every song.
- In the Bonus Week selection file, Chara can be seen hovering over the lock icon.
- During Bad Time, a face highly accepted as the face of W. D. Gaster can faintly be seen through the hole in the rightmost window.
- While he can be seen during the first phase, he is much easier to see during the second phase when the windows are illuminated by blue light.
- The Game Over screen of the Nightmare tracks shows a darkened silhouette of MORØ's internet persona, which can be seen more clearly when brightening the image.
- The screaming sound heard on the Nightmare tracks’ Game Over screens is the same sound heard prior to Winter Horrorland in the base game.
- This is one of the only major mods where Girlfriend is completely absent.
- If you try to use the debug menu to cheat on any of the Nightmare tracks, the opponent of the track you’re trying to cheat on jumpscares you, and the game softlocks on the Game Over screen.
- Nightmare Cuphead will pop up and shoot you with the Charge Shot. The Cuphead announcer proclaims “Knockout!” soon after.
- Nightmare Sans will pop up and blast you with his eyes. The SOUL shatter sound effect plays soon after.
- Nightmare Bendy will pop up and reach towards the screen, grabbing the player. His jumpscare sound plays soon after.
- When previewing any of the Nightmare songs in Freeplay, the screen shakes and the color distorts as the instrumental plays.
- The loading screen changes when playing the Nightmare songs, which features all three Nightmare characters.
- After your first play of a Nightmare song, their respective opponent will become visible in the loading screen.
- The Nightmare songs each have their own unique difficulties pending to their game:
- Devil's Gambit is Devilish.
- Bad Time is Genocidal.
- Despair is Demonic.
- Despair's original difficulty was Inky.
- Unlike other songs, Nightmare songs' charts cannot be edited in the chart editor. The player can enter editing mode by pressing 7, but trying to do anything after that will trigger a jumpscare unique to each character.
- Whoopee being unexpectedly difficult in the beginning is a reference to Sans' first attack during genocide run in Undertale.
- There is a mechanic called Flash notes in the assets which wasn't used in Bendy's week. As the name suggests, they were supposed to flash the player when hit.
- These notes are unfinished, although their functionality is still intact.
- Opponents won't press them.
- When turning mechanics off, they disappear entirely, not even appearing in the form of a normal note.
- These notes are unfinished, although their functionality is still intact.
- Even though there are Nightmare Sans' icons in the assets, they weren't used due to Bad Time having a custom health bar.
- Nightmare Bendy is the tenth character to flip off the player, the first being Tom, the second being Selever, the third being Tricky (Hellclown), the fourth being Fliqpy, the fifth being Mag Agent: Torture, the sixth being Caddicarus, the seventh being Fleetway Super Sonic, the eighth being Nitty Gritty the ninth being GB, the tenth being Mr. Bambi (directly to the camera, go to fucking hell), and the eleventh being Exospheric Corruption Bambi.
- This mod is also one of the few mods where Boyfriend flips off the opponent (This is done to Bendy during Nightmare Run), others include Funkin' At Freddy's + Afton and Friday Night Foundation.
- This is the second mod to push back the song length bar (as seen in Imminent Demise); the first being Bob and Bosip in Tutorial EX and the third being Friday Night Funkin' D-Sides in D-Side Too Slow.
- However D-sides is the first to do it in Psych Engine.
- This is the second time Sr. Pelo has contributed to something related to FNF[3], the first being the base game.
- Boyfriend's spritesheet for the battle section in Sansational contains unused sprites for getting thrown around in blue SOUL mode.
- This was originally intended to be used during Sans' first turn of Sansational's battle mode, but was removed when the streamer build released for unknown reasons.[4]
- Mugman’s pose after getting hit by Cuphead during Knockout is the stock Family Guy death pose.[5]
- Everything regarding the secret songs (except Gose’s game-over screen) is hardcoded into the game instead of being in folders.
- These files are still accessible through the games source code, uploaded to Github by kaydotnet (then BryteFyre) and PolybiusProxy
- Everyone's nightmare icon is unique.
- Cuphead's nightmare icon isn't animated and has no defeated version or winning version.
- Sans' is animated and has both a defeat version and a winning version.
- Bendy's is also animated, has no defeat version, but has a winning version.
- Last Reel is the only Bendy song to be composed by only one composer, Joan Atlas:
- Imminent Demise was composed by Saruky and CDMusic.
- Terrible Sin was composed by CDMusic and Rozebud.
- Nightmare Run was composed by Orenji Music and Rozebud.
- Ritual was composed by BBpanzu and Brandxns.
- Freaky Machine was composed by DAGames and Saster.
- Despair was composed by CDMusic, Joan Atlas and Rozebud.
- While the red portals that appear in this mod bear a resemblance to the one present in the final cutscene of the Tricky mod, it does not suggest any connection between the two mods. MORØ just likes drawing portals that way.
- Freaky Machine's background is similar to Gospel of Dismay's background.
- This is one of the only mods to bleep out spoken swear words, which is done in Technicolor Tussle, (F**k you!) and in the cutscene before Terrible Sin (What the f**k?!).
- The nightmare death themes are the original games OST but slowed down (in exception of cuphead which it is at the original speed)
- Bad time uses "Your best friend" theme from Undertale
- Despair uses "Sketches" from BATIM
- And Devil's gambit uses the "MUS_Intro_DontDealWithDevil_Vocal_666" from Cuphead
- The song "MUS_Intro_DontDealWithDevil_Vocal_666" was originally thought to be an Anti Piracy song that'd play on pirated versions of Cuphead, this was later confirmed not to be the case by a developer of the game and 6 years after the games release it was discovered that to get this song to play you'd have to do the bad ending on the Devil then type in the Konami code (UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, BACK, CONFIRM) on them main menu.
- Jack CopperZ's appearance during Last Reel is a reference to the Stickman vs Bendy and the Ink Machine animation series by JzBoy, who also worked on the mod.
- Bendy's songs originally had a unique shade effect around the screen, but it was removed from the streamer build for unknown reasons.
- Technicolor Tussle was originally going to be the first song for cupheads week. But that was way early in the beta build.
- Gose Classic was the original version before remade the instrumental.
Leitmotifs
- Technicolor Tussle has motifs from Cuphead songs like Clipjoint Calamity, Floral Fury, Carnival Kerfuffle, Threatenin Zeppelinand and Die House.
- The beta version of Technicolor Tussle references and samples Jitterbug, an emote from Fortnite.
- The final version of the song still does this, although it follows the melody much more loosely.
- Knockout has motifs from Cuphead songs like Carnival Kerfuffle, Sugarland Shimmy, Pyramid Peril, Floral Fury, Die House, Threatenin' Zeppelin, Ruse of an Ooze and One Hell of a Time.
- The beginning of Knockout references Tank!, the opening of Cowboy Bebop.
- A few sections of Knockout reference Jotaro's theme from Jojo's Bizarre Adventure.
- The beginning of Satanic Funkin’ contain a motif of One Hell of a Time.
- Every track in Sans’ Week contain parts of Megalovania.
- Whoopie has numerous motifs and instruments from sans. (OST 015).
- Sanstional has a motif of Roses from the base game.
- Final Stretch has motifs from Waterfall, Hope and dreams, It's Raining Somewhere Else and Thunderstorm from VS Shaggy.
- Burning in Hell has motifs from Song That Might Play When You Fight Sans, CORE, Hopes and Dreams, and His Theme.
- Bad to the Bone and Bonedoggle has motifs from Bonetrousle.
- Bonedoggle additionally has motifs from Dating Start!, sans. (OST 015) and Megalovania. Saster's signature motif can also be heard at 0:38.
- Bonedoggle also uses leitmotifs from Reanimation (0:23), and Megalo Strikes Back (1:23). The latter is a possible callback to two of Sasters older songs, NYEH HEH HEH BUT GREATER! and Bonetussles.
- Bonedoggle additionally has motifs from Dating Start!, sans. (OST 015) and Megalovania. Saster's signature motif can also be heard at 0:38.
- Bad Time has motifs from UNDERTALE songs like Battle Against a True Hero, Power of NEO, Heartache, Undertale (OST 071) and Sansational.
- Terrible Sin has motifs from Death of a Friend.
- Nightmare Run has motifs of Zavodila from Mid-Fight Masses and Hellclown from Vs. Tricky.
- Freaky Machine directly references two of DAGames's Bendy songs; Build our Machine and Instruments of Cyanide.
- This is notable, as Will 'DAGames' Ryan composed this track.
- SANESS has motifs of Megalovania, Madness from Vs. Tricky and Among Us Trap Remix.
Trivia
- There is a separate wiki for the mod.[6]
Gallery (General)
Download Links
References
Characters |
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Baldi's Basics | |
Bendy and the Ink Machine | |
The Binding of Isaac | |
Celeste | |
Cuphead | |
OMORI | |
Garten of Banban | |
Lethal Company | |
Misc. |
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Other | |
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